package {
	import flash.display.Sprite;
	import flash.events.TimerEvent;
	import flash.utils.Timer;

	public class HelloWorld extends Sprite
	{
		private var counter:int = 0;
		
		public function HelloWorld()
		{
			var timer:Timer = new Timer(1000,0);
			timer.addEventListener(TimerEvent.TIMER, onTimer);
			timer.start();
		}
		private function onTimer():void {
			trace("HelloWorld", counter)
			counter++;
		}
	}
}